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Info about Year of the Dragon

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Info about Year of the Dragon Empty Info about Year of the Dragon

Post by Icestorm Mon Jan 21, 2013 2:46 pm

Spyro: Year of the Dragon is a platform game, developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation video game console. The game was released in North America on October 23, 2000 and in Europe on November 10, 2000. Year of the Dragon is the third installment in the Spyro series and the last Spyro game to be released for the PlayStation. The game was the last Spyro game Insomniac developed; their next title would be Ratchet & Clank for the PlayStation 2. This is the only Spyro game in the PlayStation library to not get released in Japan.

Named after the animal of the Chinese zodiac, which was the symbol at the time of the game's release, Year of the Dragon follows the titular purple character Spyro as he travels to the "Forgotten Worlds" after 150 magical dragon eggs are stolen from the land of the dragons by an evil sorceress. Players travel across thirty different worlds gathering gems and eggs. Year of the Dragon introduced new characters and minigames to the series, as well as offering improved graphics and music.

Upon release, the game sold more than two million units in the United States, and received positive critical response. Reviewers noted the game built on the successful formula of its predecessors by adding more games and expansive environments. At Game Rankings, Year of the Dragon is one of the top twenty highest-rated PlayStation games of all time. The game was followed by the multiplatform title Spyro: Enter the Dragonfly, and was later released for download on the PlayStation Store on May 14, 2009 in North America and on December 12, 2012 in Europe.


Gameplay

Spyro, one of the game's playable characters, attacking two types of enemy Rhynocs on the level Cloud Spires.
Year of the Dragon is set primarily in the third-person; its gameplay makes few deviations from that of its predecessors. The main objective of the game is to collect special dragon eggs which are scattered across 37 worlds. These eggs are hidden, or are given as rewards for completing certain tasks and levels. The worlds of Spyro are linked together by "homeworlds" or "hubs", large worlds which contain gateways to many other levels. To proceed to the next hub, the character must complete five worlds, gather a certain number of eggs, and defeat a boss. Players do not need to gather every egg to complete the main portion of the game or gain access to new levels; in fact, certain eggs can only be found by returning to the world at a later time. Gems are scattered across the worlds, hidden in crates and jars. These gems are used to bribe a bear named Moneybags to release captured "critters" and activate things which help Spyro progress through levels (Such as bridges). Gems, along with the number of eggs collected, count to the total completion percentage of the game.

For most of the game, the player controls the dragon Spyro. Spyro's health is measured by his companion, a dragonfly named Sparx; Sparx changes color and then disappears after taking progressively more damage. If the player has no Sparx, then the next hit would cause the player to lose a life and restart at the last saved checkpoint. Consuming small wildlife known as "fodder" regenerates Sparx. Spyro has several abilities, including breathing fire, swimming and diving, gliding, and headbutting, which he can use to explore and combat a variety of enemies, most of which are rhinoceros-like creatures called Rhynocs. Some foes are only vulnerable to certain moves. Spyro can run into "Powerup Gates", which give him special abilities for a limited period.

Year of the Dragon introduced playable characters other than Spyro, known as "critters", which are gradually unlocked as the player proceeds through the game. Critters can be found blocking the level they are played in until released from Moneybags. Subsequently, the player plays as the character in specially marked sections of levels. Each homeworld features one world which is played through entirely by a non-Spyro character. There are a total of seven playable characters, which all have their own special moves and abilities. Sheila the Kangaroo, for example, can double jump, while Sgt. Byrd is armed with rocket launchers and can fly indefinitely.

Besides the primary quest to find dragon eggs, Year of the Dragon features an extensive set of minigames, which are split off from the levels into smaller zones. Some of the minigames were featured in Spyro 2: Ripto's Rage! and were subsequently expanded for Year of the Dragon, while others are entirely new to the series. These minigames are played by Spyro or the other playable characters, and include challenges in sports such as skateboarding, boxing, and racing, as well as puzzles and rail shooters. All minigames reward the player with an egg upon successful completion.


Setting and characters

Spyro is assisted by many characters during the course of Year of the Dragon. Spyro is the game's protagonist, and Sparx is his dragonfly sidekick. Sparx functions as the player's health meter and assists the player in gathering gems; Sparx is a playable character in certain levels. Also aiding Spyro is Hunter the Cheetah, who teaches the player game mechanics and is a playable character at special racing levels. Four other playable characters are freed from Moneybags during the game; Sheila the Kangaroo, Sergeant Byrd the penguin, Bentley the Yeti, and Agent 9 the space monkey. The primary antagonist of the game is The Sorceress, a tyrant who rules over the Forgotten Worlds with her forces. Aiding her is the apprentice Bianca the Rabbit, who attempts to hinder Spyro on his mission.

Plot

The game opens with a celebration in the land of the dragons, where Spyro and his kin are celebrating the "Year of the Dragon", an event that occurs every twelve years when new dragon eggs are brought to the realm. During the celebration however, a cloaked rabbit girl named Bianca invades the Dragon Realms with an army of creatures called Rhynocs and steals all of the Dragon eggs, bringing them back to the Sorceress, who scatters the eggs throughout several worlds. The worlds are split up into four realms, all of them are named after a time of the day, and types of geography: Sunrise Spring, Midday Gardens, Evening Lake, and Midnight Mountain. Spyro, along with Sparx and Hunter, are sent down a hole to find the thieves and recover the dragon eggs.

While pursuing the thief, Spyro discovers a world once inhabited by the dragons, but long abandoned and forgotten. This world is ruled by the Sorceress and her Rhynoc army. Only a few creatures stand and fight against the Sorceress' rule. Spyro learns from one such inhabitant named Sheila the Kangaroo that when the dragons left the realm, the magic of the world began to dry up. Spyro travels through each world in the forgotten realm, acquiring aid from the local inhabitants and rescuing the dragon eggs. It is revealed that the Sorceress is seeking not the baby dragons themselves, but merely their wings to concoct a spell that can grant her immortality. Once Bianca discovers this, she feels sorry for the baby dragons and defects to side with Spyro and his allies. Spyro eventually fights and defeats the Sorceress and celebrations occur throughout the realm. The Sorceress survives her battle with Spyro however and waits for Spyro with the last of the dragon eggs. Spyro and the Sorceress battle again where the Sorceress is finally defeated. Spyro returns all the baby dragons to the Dragon Realms.

Development

Development of Spyro: Year of the Dragon spanned about ten and a half months, from November 1999 to September 2000; the development team was influenced by a host of other games, including Doom and Crash Bandicoot. Among the new features touted before the game's release was "Auto Challenge Tuning", which Insomniac CEO Ted Price described as "invented to even out the gameplay difficulty curve for players of different abilities". The levels were made much larger than those in Spyro 2, so that more areas for minigames could be added; to prevent player confusion on where to go next, these areas were designed to load separately from the main hubs. Price stated that the addition of critters was a way to make the game more enjoyable and varied, instead of just adding more moves for Spyro. The game was named "Year of the Dragon" simply because it was released during 2000, the year of the Dragon in the Chinese zodiac.

In previews, publications such as IGN and GameSpot noted that the graphics had been improved, and that there were many new characters and locations. The new minigames were previewed, and IGN pointed out that they offered enough complexity to back up the simple gameplay. In an interview with GameSpot, Ted Price stated that the emphasis for the title was on the new critters, but that Spyro would not be left behind in the story. Year of the Dragon also implemented crack protection, in addition to the copy protection previous games had contained. This helped prevent hackers from cracking the game until two months after release.

Despite the positive response the game would go on to receive, Year of the Dragon was developer Insomniac Games' last Spyro title. In an interview, CEO Ted Price said that the company stopped producing the games because they couldn't do anything new with the character, and that after five years of development on a single series the team wanted to do something different. Future Spyro games were produced by, among other developers, Digital Eclipse, Equinox Digital Entertainment, Eurocom, Krome Studios, Étranges Libellules, and Tantalus Media.
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