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Walkthrough for the console version

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Walkthrough for the console version Empty Walkthrough for the console version

Post by Icestorm Thu Jun 13, 2013 2:54 pm

Chapter 1: Shattered Island
Elements required for 100% completion: Water, Magic, Tech

Fractured Vista

At Hugo's prompt, put your first Skylander on the Portal of Power to begin. Any of them will do. Head right across the wooden bridge to Fractured Vista.

Here you'll find your very first barrel to smash, inside it you'll have a chance find coins that are used to upgrade your Skylander later on. These vary from simple coins to gems and other various items, all worth various amounts of coins.

Keep on going to the right over a smaller wooden bridge and Eon will tell you to break through some obstacles, notably the large wooden fence blocking your progress. Depending on your Skylander you'll have different ways to smash it, but pressing the Primary Attack button a few times next to it should suffice.

Once you've either smashed it completely or just made a hole continue onwards where Snuckles will give you an overview of the situation ahead. He'll suggest using the cannon up ahead, nice idea. On the ground next to the blockade you'll see a purple glowing icon of a cannon, this should help you identify future potential destruction. Walk over to the cannon and press the Action button when you see the prompt above it.
One shot will destroy the barrier but if you're looking for the Legendary Treasure for Shattered Island then fire the cannon a second time to blow up a building a bit further on.

Old Town

Walk through the gap you just created and you'll be told of the power of Keys by Rizzo. Simply walk into the golden floating key on the left to pick it up. It'll follow your Skylander overhead, approach the lock on the gate and you'll be prompted to perform an action. Depending on your system this will either be a movement with the Wii remote or a movement with the right analog stick.

Market Curve

A Mabu will wander off as you approach him, instead of following him go to the right and walk into a large brown Treasure Chest with three padlocks on it. It'll prompt you to perform another action to shake it open, inside will be a lot of coins. Each level has three of these hidden in them and if you're trying for full completion you're going to want to find all three.

Now walk towards the cannon ahead and fire it into the blockage. Before grabbing the key behind there you can pick up the Legendary Treasure on the right, provided you fired the first cannon twice that is. Anyway, grab the key and head down to that Mabu and open the gate.

Turtle Gully

Nort will explain the problem; there's a turtle blocking the bridge. Luckily your Skylanders are strong enough to simply push it out of the way, just walk up to it and keep walking in the direction of the arrow that appears on its shell. Push it again to move it completely out of the way.

Follow the string of coins down a small drop to the right (big enough that you can't get back up so make sure you're done in town) and you'll come across a pair of turtles blocking the path. Push the first one to the left and then the other all the way across the bridge.

After being introduced to Flynn if you've got a Magic Skylander (ex: Spyro) then push the turtle right to the wall and then left off the side (ignore the bounce pads for the moment). Walk over the turtle and down the path to a gate with a large purple star in the middle, this signifies that you require a Magic element Skylander to get through. As you step forwards a bridge will form. note that once it's formed you can switch out to any Skylander you like and it will remain.

Turtle Hideout(Magic Skylander needed)



The area you'll find yourself in has another turtle puzzle in it. Push the nearest turtle to the left, then the turtle on the right forwards two spaces. You can either walk around them or push the remaining two turtles where the arrows indicate they can be moved it. Either way walk into the large Present on the other side and start shaking it open. Inside you'll find your very first hat, the Viking Helmet. Equip it if you want to. You can change your hat at any time by opening up the Skylander Info Menu.



Turn around and walk up the ramp to a glowing purple icon, collect this Soul Gem to unlock the ability to purchase Chop Chop's "Cursed Bone Brambler" power. You can also watch a short preview of the character, it doesn't matter at this point whether you own him or not.

Once you've got both the Soul Gem and the Hat walk back along the magic bridge and back up towards the spot where Flynn told you to use some bounce pads. Stepping onto these will propel your Skylander up onto the ledge above, from there go right onto another pad. Here you'll find the first Story Scroll of the game, these provide a bit of background information to certain things in the game but have no other practical usage.



Move on to the left and use the bounce pad to cross the small gap to another bounce pad that will take you all the way up to Flynn.


Chompie Pit

If you've got a Skylander that can cross water you can grab yourself the second Treasure Chest over to the left. Approach the Monster gate with Blobbers on the other side, he'll tell you all about the Monster gate and how to open it you need to get rid of all the nearby monsters. In this case we're fighting Chompies, little green monsters that'll try to bite you. Use your Primary Attack to quickly get rid of the first wave. In total you'll need to kill 15 Chompies before the gate will open.

Once it has done Blobbers will introduce you to the elemental gates, on the left a water gate, on the right a tech gate. You can just ignore them and follow Blobbers up the main path but we'll go into both of them.

Whirlpool Falls (Water Skylander needed)



Use a water Skylander, like Gill Grunt, to go through the gate and into the centre of the whirlpool, this will teleport you up on top of the nearby waterfall. Note that unlike the magic bridge you will always need a water Skylander (or Skylander capable of crossing water) to use the whirlpool but you can switch back as soon as you're through.

From there use the bounce pad to jump up onto the next ledge (note that you can smash things like the hay cart for coins as well as barrels and the many other items you'll find lying around). On the right is a second bounce pad that will take you directly to the Present and your new Pan Hat.



Drop back down and follow the coins back to the elemental gates.

Floating Mills (Tech Skylander needed)

Much like the earlier magic gate a bridge will form on the other side when you approach with a Tech Skylander. Cross that bridge to reach a small challenge with rotating blades. Wait for the blade to pass you by before walking to the right and following a second rotating blade around in a circle. The Present is then right there with its Anvil Hat inside.

To get back to the path you're going to have to go through the rotating blade obstacles again.

Ancient Landmark

First take care of the Chompies littering the area, then push the turtle to the left twice so that it fills in the gap. Walk up the slope over the turtle and fire the cannon into the blockage on the other side of the area. This will reveal the key for the gate down below.
Use the bounce pad to cross over to the other side, before you grab the key first collect the treasure from the Treasure Chest on the right. Then pick up the key and jump down to open the gate for the Royal Family.

The game will give you a report on how completely you finished the level, if you've followed the walkthrough so far you should have everything ticked off. You will need to run straight through a level to get that one ignoring all side things like the elemental gates. Once you've achieved a tick on this it will stay ticked so future goes through do not need to reaccomplish everything on there. You can go back at any time by selecting Chapter Select from the Pause Menu.

Ruins

There's not all that much you can do here right now, there's a few places to gather a few coins and a totem that you can use a Magic, a Water, and a Tech Skylander on to get a few more gems from. Just talk to Flynn to get to Perilous Pastures and continue with the adventure.

Chapter 2: Perilous Pastures
Elements required for 100% completion: Tech, Life, Water

Sunflower Ridge

Eon will introduce you to the concept of specialised areas. These will be clearly indicated in the top left corner throughout and Eon will mention it every single time you change area. What this all means is that the Skylanders of the matching element will do extra damage, the exact number of extra damage is a match to their Elemental Power stat. You don't have to pay any attention to this though, you'll do just fine with any Skylander you like.

Up ahead you'll find a key floating about in the middle of the path, there's also a tech gate on the right.

Bleating Highlands (Tech Skylander needed)

Step into the bounce pad at the end of the bridge and then again up to the main event. You'll be introduced to a few Chompy Pods and some Drow Spearmen. The Chompy Pods will spawn Chompy after Chompy until you destroy them and the Drow Spearmen will attempt to hit you with their spears. Kill them all and then move down to the left where you should see a couple of bounce pads, drop down to them and move towards the screen.

You should see a line of coins going down, follow them down to another large area with a Chompy Pod in it. Kill that pod and use the bounce pad to jump up to the right where there's another Chompy Pod and another bounce pad. Go up again and then once more and you'll reach a Treasure Chest. From here you just use the pad to get back to the spot with two bounce pads. Use the left one to jump up to the location of the Present and its Cowboy Hat contents.

Follow the coins down on the left and you'll bump straight into Stump Smash's "Waterlogged" Walkthrough for the console version BlankSoul Gem.

Now pick up the key if you didn't before and unlock that gate. There's an incredibly simple turtle puzzle here, just push them both back two spaces and then use them as a bridge. Follow the path along and take the key, you'll spot another Drow Spearman at the gate all by himself. Once he's dead open that gate.

Fairy Ring
Destroy the Chompy Pod in the middle of the area to stop the Chompy spawning and then grab the Story Scroll over to the right. Go to the left side of the location and you'll see a turtle sitting in a wall. Push it through so that you can go around it, but then push it back into place so that you can use it as a bridge. This will cause a pair of Drow Spearmen to appear.

Once you've gotten rid of them simply walk up the steps on the right and cross over the turtle to get the key. Drop back down into the main area and open up the gate at the top end.

Now comes a choice, do you skip half the level and get the Legendary Treasure or do you complete the rest of the level and come back later for that Legendary Treasure? The choice is made simple if you don't actually have a Life Skylander.

Landing Deck (Life Skylandr needed)

If however you do and you want to get it now then switch to that Life Skylander and approach the edge of the land to the left of the thatched house. This will cause a bridge to form which will let you walk over to an island ahead. From there just drop down off the side and collect the Walkthrough for the console version BlankLegendary Treasure. Step on the round button to open the gate and you'll now be right at the end of the level. Just use the turret to smash the locks and you're away.

For those taking the normal path simply follow it around to the right, smash through a couple of barriers and, next to a turtle on the side of a cliff, you'll find a Treasure Chest. Shake it open and then push the turtle off the side. Follow it down and head towards that water gate you can see.

Ancient Stones (Water Skylander needed)

Here we find a more challenging block puzzle. Push the middle one onto the teleporter and then push both sides out once. Next push both the blocks to the sides of the teleporter down and finally push the block off the teleporter to the left.

You'll now be in the middle of the next part of the puzzle. Push the block to the right and then the block above that to the right too. Walk through the gap to collect a bit of money and then push the one ahead up. Push the one on your left down and then the one to the left of it now down too. Move into the gap and push the end one to the left and then the one at the end of the new gap forwards. Now finally push the one next to the teleporter up and out of the way.

Not done just yet though. Push the previous two blocks back into position and then use the teleporter. Up here you'll find a Treasure Chest (as well as a Scarecrow with lots of crows). Now, drop down to the left onto the blocks next to the teleporter you just used. Walk along the diagonal blocks all the way to the teleporter nearer the start up on the blocks. This one will take you to the "Birthday Hat" Present.

The teleporter at the Present will take you back to the scarecrow, just drop down anywhere and go back through the whirlpool to the level.

Push the turtle along its path and down into the gap, now just wander along and drop off the little ledge into the final area.

Landing Dock

There's a trio of Drow Spearmen up ahead, kill them and two two Chompy Pods before jumping into the turret. Simply shoot each of the four padlocks to finish this up.

Ruins

Before we can get going to the next level we've got to take care of some brambles in the south. Use your attacks to clear every last piece so that the others can work out where we're off to next.

This also marks the point where you are able to take part in the Heroic Challenges to boost your Skylander's stats. Each Skylander you add to your collection adds a new Heroic Challenge. Note
- 32 Heroic Challenges in total.

Talk to Flynn to get going to Sky Schooner Docks.

Chapter 3: Sky Schooner Docks
Elements required for 100% completion: Walkthrough for the console version BlankWalkthrough for the console version BlankUndead, Earth

Glider Tower

The game will prompt you to look at the Skylander Info page, you can just quit straight back out of it. Use the teleporter and prepare for instant battle, a Drow Spearman will immediately attack you. Take care of him and then walk across the bridge towards a Chompy Pod up on a battlement. Follow the base around to the right and you'll slope up to the top where you can attack it and where there's a key waiting for you.

Unlock the gate below and cross over to a turret next to a blocked path. Your aim here is to shoot down zeppelins. Fifteen of them in total. Along with them there are also a couple of balloons flying around dropping gems, shoot the gems to get extra treasure upon completing the turret mini-game. Once you've shot down the fifteenth zeppelin you'll be able to continue on.

Through the now destroyed blockade you'll meet a Drow Witch. These throw things at you. Kill her an follow the path over a wooden bridge to a longer wooden bridge. There's a couple more Drow Witches at the start of it, once you've killed them follow it straight along to an Undead gate.

Propeller Farm (Undead Skylander needed)

Named so because of the many rotating blades ahead. Follow the first two around and drop down into a third blade. Down again into another this time with a bounce pad on the other side, use that to get up into another blade with a teleporter. Don't use that teleporter just yet. Instead continue forwards through the blades, the first one afterwards requires you to bounce to the right-hand side and then up to the left on the final one.

Right at the back here you'll find a key. Take it and start making your way back through the blades to that teleporter you passed. You'll end up next to a Treasure Chest and the gate for that key. We're not quite done yet though, there's another bounce pad on the other side that will take you upwards to a rotating blade with four blades instead of two.

Because of the speed of the blades you may find that you need to use the bounce pads here to bounce backwards over the approaching blades, but once you make it to the other side you'll find the Present that contains your Propeller Cap.

Drop down to the left and kill the Drow Witch and the Chompy Pod she's standing next to. The turret ahead first will ask you to shoot down eight zeppelins, then once they're down you'll be told to shoot down a Heavy Airship, just keep firing at it, ignore the others and it'll eventually crash.

Fortress Tower

Go through the smashed wall and down to an Air Spell Punk, these protect other enemies so you should try to get rid of them early on in larger fights. So ignore the two Drow Spearmen and go straight for the Spell Punk, once it's dead you can turn on those Spearmen.
Step back and to the left a bit and you'll find a Story Scroll, go to the right and there's a Treasure Chest. Try to avoid the exploding plants though.

Back to the track go through the monster gate that you just opened and start up another fight. There's an Air Spell Punk hiding behind the barrels at the back, smash through them and kill him. Then focus on the Witches and the Spearmen. Back to the left of the enemies is a Walkthrough for the console version BlankSoul Gem, this one unlocks Sonic Boom's "Resonant Frequency" power. If you continue down the path behind the barrels where the Spell Punk was you'll come across an Earth gate.

Kaw's Islands (Earth Skylander needed)

Bounce up to the Chompy Pod and then up again to a platform above, timing to not knock your Skylander's head on the rocks orbiting it. Jump to the right over a load of treasure and then again upwards avoiding some more rocks. Keep following the bounce pads along inbetween the flying rocks until you reach the Present; a Jester Hat. Instead of stepping into the teleporter drop off the platform to the left and you'll land on a small platform beneath with a Treasure Chest on it.

The teleporter here will take you back to the start of the bounce pads and allow you to get back to the level easily.

Walk along the path beyond the monster gate that opened and you'll meet Persephone. After her conversation a large airship will arrive and provide you with a way forward.

Kill the four Drow Spearmen on the bottom floor of the ship to open up the gate to a Goliath Drow. These guys are a lot tougher and require a little bit of caution, keep out of their way if they're charging but otherwise you will generally be able to interrupt their cast and get them dead quite quickly.

Up at the top of the ship is another Goliath and a pair of Witches, take down the Witches whilst avoiding the Goliath's charge. Once all three are dead the drawbridge will drop. Don't go over it yet though, instead go back to the front of the ship where another drawbridge has also gone down.

As you approach the building a door will open and reveal a teleporter, use it to get to another platform with a teleporter on. Kill the Chompy Pod and then teleport over to the Walkthrough for the console version BlankLegendary Treasure. Drop down to the left and go to the back of the ship again.

Shoreline Tower

There's a long empty stretch of walkway to a turret to finally shoot down the airship that you're after. Just ignore the others and focus on it, you'll switch perspective and be able to finish it off. Now just collect the propeller and you're done.

Ruins


It's time to unlock the ability to upgrade your Skylanders and use that cash you've been collecting. Talk to Persephone over to the left to get started. You don't actually have to upgrade if you don't want to but it certainly helps.

Once you're done with Persephone you will need to talk to Flynn again to get moving to the next level Stormy Stronghold.

Chapter 4: Stormy Stronghold
Elements required for 100% completion: Walkthrough for the console version BlankWalkthrough for the console version BlankLife, Air

Lower Reach

Go down the steps and smash through the grey brick wall on the right to find the level's Story Scroll. Continue down the main path towards a Chompy Pod, a key on the left and a locked gate to the right.

Walk through the bouncy plants that appear, they're not really much of an obstacle for now but later on in the game they'll be rebounding you into dangerous things. At the bottom of the slope you'll find an Air Spell Punk with a couple of Drow Spearmen, kill the Spell Punk first as it'll be protecting those Drow.

The Approach (life Skylander needed)

Over to the right is a Life gate, walk over the bridge and you'll see a block puzzle. Push the two near ones into the gaps and the far one off the edge to reveal a teleporter. Push the one to the left off the side to the left and then follow it down. Push it to fill in the final gap in the bridge to cross and get the Present containing your new Fez hat.

Upper Reach (Life Skylander needed)

Teleport back up to the Upper Reach and push the right block to the right three times, there's a Treasure Chest on the other side. There's a trio of enemies beyond a wooden fence south of the previous platform but not much more. Teleport down and rejoin the level.

The Battlement

Smash through the wall and head right. You'll encounter the first of the spike traps, these move up and down and will, naturally, hurt if you're standing on them at the time. You can sometimes walk through them while they're up but often not, plus when they go down the spears will hurt you as well. Cross over three of these traps and you'll reach a Lightning Pylon. Just follow the onscreen instructions on how to lower it.

The gate to the right will lower once you've done that, head up the teeny tiny ramp and smash through a fence. There's a whole host of enemies on the other side. A Drow Witch, a Chompy Pod and its Chompies, three Drow Spearmen, some of those exploding plants and some of those bouncy plants. You can just ignore them and blast through the fence but where would the fun be in that?

After them is the second Lightning Pylon. As you approach the lone Drow Witch five Drow Spearmen will leap in and start attacking. Some more spike traps are up now, made slightly trickier by having two right next to each other moving at different times. All you need to do is step onto the first one as it goes down and wait for the second to go down too, moving immediately as it does. In-between the two pairs of spike traps is a split in the path which leads to an Air gate being guarded by a few Spearmen.

Sky Ramparts (Air Skylander needed)

Step into the tiny vortex to get transported over to the Air Area. Straight away you'll find the Treasure Chest, go over the spikes and use either of the two bounce pads to jump up onto the spike filled ledge. Drop down the other side and weave around the squares of spikes to get to another bounce pad over some more spikes.

This next bit requires you to watch where you're bouncing. Bounce up onto the top section of an L shaped stone wall, use the bounce pad on there to bounce towards the screen, bounce right and then up to a platform with a space on it. Bounce to the right from this one and then diagonally down to the right before finally reaching the end where there's a bomb floating.

If you want a few extra gems pick up the bomb and rush back along the ground (or using the bounce pads if you like) and back over the previous spike wall to throw the bomb at the wall with the wooden beams strapped to it. Then go back up to the bomb place again. Move northwards and manoeuvre around the stone platforms until you reach the far end with a bounce pad on the floor.

Bounce up to the right and use the bounce pads to reach a button back at the far right end. Now for the real use of the bomb, jump down and grab the bomb, now run along the straight path that has opened up and use the bounce pad at the end to get up to a wall on the left that you can destroy with the bomb. Stay up on the platforms as you bounce leftwards, if you fall down you can get back up back to the right. At the end drop off to the Present, a Fancy Hat.

To return to the level simply step into the vortex where you began.

Kill the Witch and her guards to get to the third Lightning Pylon over the spike trap. Past the next gate is a wooden ramp with a Drow Witch and a Drow Goliath on it. Move out of the way when he charges at you and then take care of him. Follow along this wooden path and kill another Witch at the end of it. The next spike trap is a little devious in placing bouncy plants such that you can't just run straight over it, you have to go diagonal. It's also a little larger than the single traps from before.

Four new Spearmen will pop up to protect the final Lightning Pylon. Before going over to the bridge you reconstructed there's a couple of things to do here. Behind a small wall of barrels is a Treasure Chest and a teleporter. The teleporter will whisk you away to a tiny island with the level's Walkthrough for the console version BlankLegendary Treasure on it. Claim it and teleport back.

It was quick and the camera angle didn't really help show it but turning that final Lightning Pylon built a bridge back along the path a short distance.

Inner Keep

As you approach the centre of the level you'll a Windbag Djinni appear. Watch out for its electrical attack as if you're not careful it can quickly wipe out your health if you let it hit you too many times. The gate to the right will lower once you get rid of him, follow the sloping path upwards but watch out for those barrels, inside are hiding not coins but Chompies.

Depending on your Skylander's attacks you may or may not be able to harm the Drow Witches standing slightly elevated in front of the Soul Gem (we'll be back for that a little later). If not just ignore them and continue upwards. Weave through the gauntlet of exploding and bouncy plants until you reach a more open spot where a large door opens to let out a small wave of Spearmen. Kill them, the Goliath and the Witch.

Before carrying on along the path upwards you should smash through the wall of jars beneath it and stand on the circle behind them. This will open up the Soul Gem's cage allowing you to run back and get it. So long as you're quick enough, the gauntlet of plants may be more annoying when moving in a rush. The Walkthrough for the console version BlankSoul Gem belongs to Warnado and unlocks his "Thick Shelled" power.

Now that you've got that you can go up the slope again. Here you'll find a long series of spikes. Simply walk onto each following one as it goes down and you'll safely make it to the other end, they've kindly left some food halfway along if you're having trouble.

It's free all the way to the top now, get ready for a fight. First up is an Air Spell Punk and three Drow Witches. Once you get started they're joined quickly by a pair of Drow Goliaths and a Drow Spearman. Once all of those are gone a pair of Spearmen will appear to the right and a pair of Windbag Djinnis will appear to the north. Again watch out for the electric attack. Once those are all dead you can grab the Eternal Air Source by walking into the middle of the area and finish the level.

Ruins

You will now start to find Winged Sapphires around the Ruins, these look like blue butterflies and will provide a discount on your upgrades from Persephone. A small discount. You also won't be able to find all ten of them right now as they will each appear at points as you progress further through the story. The first is right next to Persephone.

Walk down to the beach and you'll meet Gurglefin. To open the lock walk up to it and press the Action button. From there it's a rotating mini-game where you will try to get the Imp to fall through each of the glowing dots on the board. There's no time limit or limited number of turns and you can never get into a position where you can't finish somehow. This first one is pretty straightforward; rotate Right, Left, Left, Right, Right.

Once Gurglefin is rescued you can make your way to Oilspill Island.

Chapter 5: Oilspill Island
Elements required for 100% completion: Fire
Walkthrough for the console version Blank
Tadpole Island

Almost as soon as you begin you can find the  Story Scroll, it's behind the building on your left.

Access Platform Alpha

Walk along the pier towards the first enemy of the level; a Troll Greasemonkey. This guy will raise his ratchet above his head and smash it down to the ground, stunning himself for a second if he misses. Just walk around him attacking.

Now for a new type of puzzle, a block puzzle but with beams of light attached. This one's simple enough, just push the prism forward into the beam of purple light, it'll redirect the light into the receptacle on the wall and open the gate.

Sludge Marsh


If you've got a Skylander that can go over water you can backtrack a little, go down a ramp to the right and onto Sludge Marsh, here you'll find Wham-Shell's "Carapace Plating" Walkthrough for the console version BlankSoul Gem. Go forwards and up the ramp to the next area. If you didn't have one you'll just smash through a fence to get to the same area.

Access Platform Beta

The Tech Spell Punk has a long range attack, it'll beep to warn you that it's locking on and give you a visual on the floor of the location of the attack, how nice of it to do so. A pair of Greasemonkey's will approach as well, once you've killed all three head up the ramp to the right. On your left now is a bounce pad that'll jump you to a Treasure Chest. Jump back down once you've got it.

Around the next corner is another new enemy type, this one's got a gun and is called a Blaster Troll. They stand still and charge up their weapon, you can easily move out of the way as it fires. The blast is medium range spread out in front of the troll so don't be too concerned with them if they're on the other side of a an area while you're fighting.

Drill Platform Delta

This next light puzzle has added the second element; a switch. Pulling the lever will rotate the beam of light 45 degrees, do this just once (if you accidentally go too far, just keep rotating it until it points north-east again). To finish it off push the moveable prism forwards twice into the light beam and redirect to the receptacle on the left next to the exit ramp.

Pick up the key floating about here and free the first of the Gillmen who's further left next to a light switch. Ignore the light beam for now and smash through the fence to the left of it. If you walk up onto the wooden path you'll find a Treasure Chest at the far end of it.

Sludge Marsh

Drop down off it and enter the swamp again, if you hang left you should find the level's second Walkthrough for the console version BlankSoul Gem, this one's for Boomer and his "Troll Bomb Boot" power. Now back to that light beam.

Pull the switch three times to make the beam face south-east, the push the prism south once and west once. As you approach the opened gate you'll be shown a Troll Grenadier high up out of reach, he can still attack you though as he's got a long range with his grenades. They don't explode on impact but they do explode quite quickly, you should be able to walk out of range of the explosion (provided you don't push the grenade along with you).

Kill the three Greasemonkeys that walk towards you and enter the area to your right. On the far side is a trio of Grenadiers who'll throw their grenades at you, they won't even move other than to rotate to throw at you. Just kill them and pick up the key to free the Gillman in the cage here. That's two out of five. The light puzzle here just requires you to pull the switch four times while avoiding the high up Grenadier's grenades.

Go through the newly opened gate and up the ramp on the left towards a key on the ground. There's three more Greasemonkeys that will saunter down the ramp towards you, kill them and get that key. While you're here rotate the light beam so that it points north-west and hits another prism in the distance.

If you've got a Fire Skylander go left at the ramp, otherwise wander back down and free the Gillman at the edge of the water.

The Refinery (Fire Skylander needed)

Drop down into the flames and you'll be transported across the level to an empty looking platform. There are three pipes at the edge, only two are open though. Walk into the left pipe. Next the left pipe again. Here you'll find the "Plunger Head" Hat. After that step into the middle of the three pipes, and again a left pipe.

At the bounce pad take the left pipe and then the middle of the three pipes from where you end up. This will take you to a switch that opens up the central pipe back near the start of the area. Go through the middle pipe and then the right pipe to get back to the start three pipes.

Enter the middle pipe that you just opened to exit this madness and grab the Legendary Treasure. Just that last pipe now.

Walk back down the slope and open up the cage at the edge of the water. If you like you can use the light beam here to destroy the entire platform of Trolls, just rotate it a few times. Get up onto the platform and step into the teleporter. There's a key on the left, blow up the explosive barrels to get to it, watch out for the Tech Spell Punk above you. Free the fourth Gillman and teleport out.

You'll be shown a Mark 31 Troll Tank, this is a strong enemy that has a weak spot. Simply run around it and hit the explosive barrel on its back a few times. Kill the two Blaster Trolls first and then approach the Tank. Once defeated a Greasemonkey will drop out of it, kill him and free the last of the trapped Gillmen.

Exhaust Vent Zeta

One final challenge now, walk along the path towards the bomb and instead of going towards the exhaust vent that you were shown, go right down a slope, kill the Tech Spell Punk and open up the last of the Treasure Chests. Go back up the ramp and grab a bomb, run as fast as your Skylander can move along the path to the Exhaust Vent and throw the bomb as indicated. You just need to get it near it, you don't actually need to get it right into the vent itself.

Ruins

Pick up the Oil Can from in front of the Oil Donkey and head up the steps to the Far Viewer. Oil it using the usual method of opening locks. Once that's done you can go back to the beach to talk to Gurglefin and head to Dark Water Cove.

Chapter 6: Dark Water Cove
Elements required for 100% completion: Walkthrough for the console version BlankWalkthrough for the console version BlankMagic, Water

The North Star

You might have spotted it as the level began but if you walk to the left up onto the ship you can find Dino-Rang's "Sticky Boomerangs" Soul Gem.

Battery Island

Walk along the pier towards land and Gurglefin will flag up an enemy using a cannon high above, this will result in you needing to avoid the yellow cross that it's aiming at you. But not for long. Smash through the brick wall on the left to get introduced to a Nauteloid. This little insects have a fairly slow build up to their charge so should be easy to avoid.

Smash through another brick wall and a band of six more Nauteloids will appear, same as before they're as weak as the Chompies. Walk up the slope on the right and you'll be shown a couple of Blastaneers. These purple squids shoot small cannonballs in straight lines towards you, they're long range and don't drop off. Much like other enemies they point and pause before shooting giving you plenty of time to get out of the way.

Also here you'll find a few more Nauteloids as well as the squid that was firing the cannon earlier. He won't do much to you now but you might as well get the experience anyway.

Whale's Belly

Cross onto the ship and step onto the bounce pad to get up onto the top of the mast. Jump down off it to the left, following the path of jewels of course, and approach the lifted up gangplank at the back end of the boat. It'll automatically lower allowing you across.

East Gate

There's a couple of Blastaneers waiting for you here next to a locked gate. To get the key continue up to the left and smash through a bit of fence. The game will show you some far off place for some reason. Grab the key here and go back down through the previous gate.

There's a few Nauteloids on the slope down to the left, and a couple of Blastaneers too. And right behind them is a lock puzzle.
Here's a solution: Left, Left, Left, Left, Right, Right, Left, Right, Right, Right, Right, Left, Left

To the right of the other side is a Magic Gate, but before we go through there you will want to jump down onto the beach below it, aim for the bounce pad, if you can cross water make your way forwards and you'll find the level's Story Scroll. Use the bounce pad to get back up and head through the Magic gate.

Lost Rigger's Cove (Magic Skylander needed)

Move left along the wooden jetty and smash through a wooden fence blocking the path and a wooden fence blocking a teleporter. This will take you a fair distance to the left and deposit you on a small stream of water. Step right off it and attack the blue squid dude, a Squidface Brute. This big guy wields a large anchor and will attempt to smash it down on you, he's a lot like the Troll Greasemonkey enemy from the previous level except with more health. There's also a Blastaneer just past him before a bounce pad.

Bounce up to another Blastaneer and another bounce pad on the left. Up again and follow the pads to the right where you'll find another lock puzzle. This one's a little different in that it has some conveyor belts that will move the imp along if it crosses them. It also has two green holes that, if the imp falls into, will transport the imp across the board through the other hole and will fall as gravity applies.

And here's a solution if you're stuck: Left, Left, Left, Right, Right, Left, Left, Left, Right, Right, Right, Right, Right, Right, Left, Left
And there's your present, a Tiki Hat. Drop down to the left and you'll be back at the start of the magic section all ready to rejoin the level normal.

Across the bridge and you'll find a Squidface Brute as well as a few Nauteloids running about. Ignore the fence for the moment and drop down onto the beach at the far left end of the area, there you'll find a Treasure Chest. Bounce back up and go through that fence.

Over the bridge is a Water Spell Punk. These guys are harmless but cast a spell that creates a puddle on the ground, if you step onto the puddle you get frozen. You can either wait for it to thaw or you can shake it off. Either way it does no damage and will only serve to prevent you from attacking other enemies for a short time. So along he's harmless, in a group he can be annoying.

The path continues left, kill the Nauteloids and the Blastaneer before advancing through a fence and up over a stone bridge.

Torta's Town

You'll first be met by a small group of Nauteloids, then a Brute and a yellow crosshair. If you drop onto the beach on your right you can gather Ignitor's "Fire Forged Armor" Walkthrough for the console version BlankSoul Gem. Use the pad to jump back up. Go up the slope towards the key. Kill the two Blastaneers here and then, having grabbed the key, smash through the wooden barrels on the left that're blocking a teleporter in the front door of the larger building.

This will teleport you over to the two cannon firing squids as well as the level's Legendary Treasure at the far end. Drop off the platform to the left and make your way down the slope and to the locked gate far to the right. Kill the Brute and the little Blastaneers.

Bridge of Hands

On the other side of the gate is a Water Spell Punk, follow him along the bridge and you'll meet a Squiddler, another squid enemy. This guy fires two exploding blowfish at you, they don't damage on impact but will shortly explode with a fair blast radius. Move out of the way once they land and you'll be okay. These are the level's equivalent to the Troll Grenadiers of Oilspill Island.

The Ancient Temple

Step forward and you'll get locked into the Ancient Temple. Kill the Brute and the Nauteloids that are harassing you at the front, cross the bridge into an area filled with Squiddlers and a single Water Spell Punk. That Punk's spells might just be a little more irritating here as the blowfish will still damage you if you're frozen. Once you've killed them all step and grab the Twin Spouts from the pedestal at the top.

The Elvenship

You'll suddenly be transported a long way across the level, just follow the wooden platform along and kill the Blastaneer and his Nauteloid pals. Right at the end just before the ship is a pairing of Brute and Squiddler to get past.

Step onto the bounce pad at the front of the ship and cross over to the second mast. Follow the jewels down onto another bounce pad and use it to jump over to the teleporter further ahead.

West Gate

This teleporter will take you directly to the level's second Treasure Chest. Teleport right back and bounce down to a Water gate.

Watery Graves (Water Skylander needed)

Go through the whirlpool and ignore the wooden platforms for the moment. Instead cross the way to the right and step onto the bounce pad. This will take you up to the last Treasure Chest. Jump back down and make your way onto the wooden platform up the slope. Watch the moving platforms and step onto it as it approaches. If you stand still you should be fine, trying to stay on by moving around is just going to cause you to fall off. You've got to watch out for the red blasts from the statues at the side.

Step onto the next platform and then onto another moving one, one last transfer and you'll reach a moving platform with a bounce pad on it. Run on and bounce over to the other bounce pad on the right. This'll take you up where you have to wait for another platform. Stand on it and you'll be taken to the Present with a Tropical Turban hat inside.

Go back through the whirlpool at the south end to get back to the level.

Move left through a fence and a couple of Brutes, killing them should open up the monster gate behind them. Up the ramp all the way to the end of the level.

Ruins

There's nothing new to do here this time, just talk to Gurglefin to get going to Leviathan Lagoon.

Chapter 7: Leviathan Lagoon
Elements required for 100% completion: WaterWalkthrough for the console version Blank

Pearl Cluster

One thing to note about this level, if you're over the water watch out for the Leviathans patrolling below as it will eat you if you're close by. If you do get eaten simply attack the Leviathan's dangly Uvula and you'll be spat out near the start of the level. Go over the water at the bottom of the tiled bridge and follow the chain of jewels to a Water Gate.

Plank Walk (Water Skylander needed)

The teleporter here will take you back out, so don't go stepping into it right now. Walk to the right and cross the wooden bridge. You'll come to a formation of islands in a triangle with bridges connecting them, and running around them is a Hob 'n' Yaro carrying your Present. You'll need a long range attack to hit him or a fast Skylander to chase him down for a Napoleon Hat.

Watch out for the Squiddlers in the centre and the Blastaneers around the edges. Also here is a Treasure Chest to the north. Teleport back out from that initial island.

Walk down the path and you'll see the little red devil-like Hob 'n' Yaro steal the first of the four statues. You're going to have to chase it down to get that statue. First get rid of the Squidface Brute blocking your way before crossing another bridge.

The little thief will trap himself between some barrels and a fence so it should be straightforward to catch. Smash through that fence, perhaps kill the Squiddler on the platform, and approach an upturned boat. Out of that boat will appear a string of Nauteloids for you to wipe out. Next to the next wooden bridge is a boat with a couple of Squiddlers aboard, you can smash this to destroy them both.

Turtle Island

As the name may have suggested to you, there are some turtles on this island. It's another simple block puzzle, you've got to push them into a line to use as a bridge. First push the right-hand one forwards, then the one to your left to the left. Push the middle one forwards now and then circle around it to push it to the left. Now push the remaining two turtles into position next to it and move on over them.

Shark's Tooth Island

Another one of those thieves will appear and take a key, this one will be slightly tricker to chase down but if you don't have any range attacks and aren't particularly fast you can trap him by pushing a turtle in the far right corner so that it blocks a bridge. Then just circle around and he'll get trapped allowing for easy grabbings. There's also a Story Scroll on the right.

After going through the locked gate you'll need to push a turtle out from in-between a couple of Squiddlers, push it back once you're on the other side. The second statue is right here too. Drop off the side next to it and smash up all the scenery, to the north is a teleporter from under the little pirate hut. This will teleport you up to the Squiddlers you just passed by and, provided you pushed the turtle back into position, a Treasure Chest.

Carry on leftwards, there's more enemies hiding in the boats and a Brute that'll approach. Walk up a small plank just beyond a couple of raised wooden platforms to find Zap's "Love for the Sea" Walkthrough for the console version BlankSoul Gem, and a couple of Squiddlers on a boat.

Cross over the bridge to the next island and, aside from another Brute, another thieving Hob 'n' Yaro will appear and run after the statue to the left. To trap this one there's a turtle on the island where the statue was situated, it again blocks a bridge. Go around and hunt it down.

On the bigger island with a raised platform with a couple of Squiddlers on, go around the back of the large building and you'll find a Treasure Chest. Go up the steps to the top of the building where Gurglefin is waiting next to a turret. He says to aim for the masts but you're going to need to fire on the rest of the ship as well.

This also triggers the appearance of the Legendary Treasure. To get it simply go over some water and get eaten by a Leviathan. And make your way back through the level to where you just were.

At the right side of the island is a slope up to the smashed up ship where you can find the final of the four statues. Kill the Blastaneer on the other side of it.

The Shrine

Make your way along the bridges to the shrine killing the few final enemies in your way and place the four statues in it by standing on the glowing circle. Approach the Eternal Water Source when you're ready to leave.

And it's time for your first boss fight.

First Kaos will send out his Evil Water Dragon, this is essentially a clone of Zap and has the same sort of abilities. His attack pattern consists of a short dash forwards followed by three electric blasts fired at your Skylander. He'll then celebrate and start the cycle over. You have a chance to melee him when he pauses and can long range attack at any point. When his life bar (at the top of the screen) empties he'll drop some food and some experience.

The next stage of the fight involves a spell from Kaos, this will cause the floor to flood and a series of small sharks to rush by. Stay out of their way, you can't actually attack them, otherwise you'll get damaged. Getting close to one will trigger a brief slow-mo sequence where if you manage to move out of the way you'll be given a small amount of health. Not particularly worth it as a method to heal up as the damage done when hit is much larger but it's a nice accidental reward.

Survive that and Kaos will send out his second minion, an Evil Amphibious Gillman (aka Gill Grunt). He will stand still and fire a triple blast of harpoons out at once, one direct ahead, and one to each side. If you move to the side as he first you'll generally be in-between the harpoons. He does this three times before pausing. If you get close to him as he's about to fire he'll zoom off a short distance with his water jet and start firing. Once he's dead you're onto the second part of the spell. Again dodge the sharks, you should be able to stay where you are and move a little side to side to avoid them all fairly easily.

Third minion is an Evil Ice Yeti, the equivalent of Slam Bam. His attacks consist of moving towards you and firing an ice beam along the ground, after a distance this stops and turns into a large ice block that doesn't really do anything, aside from blocking your way towards him. Once either three of those are cast or you walk into one he'll start swinging his arms about three times punching the air, or your Skylander if you're close by. If you're melee, attack during the ice phase and then move away, because you're close it'll only cast one ice block before starting to punch. If you're long range, attack him at any point by standing a fair distance away from him, he should take a little while to get to you so if he gets close just run off again.

And now for all three of the minions at once. Luckily they have a much reduced health pool each. "Zap" the Evil Water Dragon is probably the most dangerous at this point as he's a fast mover and first quick blasts of electricity. So take him down first. Then we go for Slam Bam who you should have been keeping away from. And finally focus on "Gill Grunt" the Evil Amphibious Gillman, he has a long range attack but doesn't move so you can always be sure of where he is (provided you don't make him move that is). All through this Kaos will be sending yet more sharks out, it'll build up to be quite hectic but then after a while it'll just turn into an infinite stream of them to the left and right sides.

Once you've defeated all three minions you win the Eternal Water Source to finish the level.

Ruins

You'll be told to investigate a newly opened section of the beach. Before you go down there you can also now find that a new totem with a Fire section has appeared in the same place as the previous one this time giving even more gems. There's also a larger gem inside the cage where Gurglefin was trapped, the lock puzzle is a little more complicated this time. A solution is: Left, Left, Left, Right, Left, Left, Right, Right, Right, Left, Right, Right.

While you're here grab the Oil Can and then approach the gate that you saw open to the right. The second Winged Sapphire should be right there. Ignore the little things diving into the sand and use the Oil Can on the little robot sitting next to the wall. This will open up a cave in which you can find the third Winged Sapphire.

Outside again there's another larger robot further along, oil him too to get him talking. The Clam-Tron 4000 wants you to gather five clams for him, they are the little red things running about. To collect them simply run into them, they no longer dive into the sand and don't move very fast.

There's a fourth Winged Sapphire to get now as well, go over the water to the north-east and you'll find a tiny stone platform with a bounce pad on it. Follow the pads along across a series of high-up floating platforms and you'll find that Winged Sapphire.

Grab the bomb that the Clam-Tron 4000 made (they respawn so don't worry if it blows up too soon) and head up the stone steps to the right, throw it at the tunnel blockage. Diggs will take you to Crystal Eye Castle.


Last edited by Icestorm on Sun Jun 16, 2013 7:30 pm; edited 1 time in total
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